But it's likely the breakable bricks also had the same thing happen to them since the title screen graphics are interspersed among those tiles too. Xkeeper ( talk) 09:03, 5 June 2010 (EDT) The only thing I can see is the bridge may have originally been 4 unique tiles but was reduced to only 2 since tiles 0x78 and 0x7A are used for the title screen. Damnit, maybe we goofed up somewhere, but I swear it wasn't like that when I wrote it._. there are only two tiles in the rom for the bridge. it's just two tiles (0x77 and 0x79) repeated twice. The difference is that the 16×16 tiles for the bricks are just two 8×8 tiles repeated (just 2 unique graphics) - the bridge is a full 16×16-block graphic, with 4 unique tiles, just like Super Mario World's Boss Door graphics. But I'm not gonna change it ) - Frantik 08:40, 5 June 2010 (EDT) As someone very familiar with the inner workings on that game, it's my opinion there is nothing significant about the bridge graphics. And that's why the bridge disappears in 16x16 chunks. The breakable bricks in the underground levels are just one 8x8 tile repeated 4 times. The game engine requires all background elements be 16x16, made up of 4 8x8 tiles. Proof of what? There are many other blocks in the game that are 8x16 block repeated. The fact it exists is pretty much proof in its own regard, notwithstanding that it disappears in 16×16 chunks as well. Is there any actual evidence behind the changed tiles paragraph? - Frantik 07:06, 5 June 2010 (EDT) 24 Springboard Free Space Check Also in SMB2J.22 Scroll-Locking Malfunctions, Leading to the Minus World.
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